Colloquium covers video games & cognitive skills training

Video games & cognitive rehabilitation: is there a connection?

News contact: Laura Hancock | University Advancement
541-962-3585 | lhancock@eou.edu

April 9, 2012
LA GRANDE, Ore. (EOU)
– Meg Cooke, Ph.D., instructor of English and writing, takes a closer look at the possible connection between video games and cognitive skills training Thursday, April 12 at EOU.

Cooke’s colloquium presentation, “Video Games and Cognitive Rehabilitation? Madness and Teaching in the 21st Century,” begins at 4 p.m. in Ackerman Hall, Room 210. A reception with question and answer session will follow.

In the book, “What Video Games Have to Teach Us about Learning and Literacy,” author James Paul Gee claims that the theory of human learning built into good video games is similar to the best theories of learning in cognitive science.

For the colloquium, Cooke will examine Gee’s claim in light of recent studies utilizing computer-assisted cognitive skills training to improve the intellectual functioning of individuals with mental disorders, as well as that of healthy middle school students.

Cooke will also delineate the learning principles video game design and cognitive rehabilitation share in common, and explore the options for bringing computer-assisted, cognitive skills training into the classroom.

A list of related resources provided by EOU’s Pierce Library is available for more in-depth information on this topic. Visit http://library.eou.edu/colloquium. To be added to the colloquium mailing list call 541-962-3508.

> View colloquium flier

 

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